I completed it in full pvp gear with only using the Legendary Staff and Heart of Azeroth as I did not have any old gear. Don’t kill Karam until your CDs are back up. Keep tab targeting to apply agony to the small adds and just keep running. Last phase - So many adds spawn you can keep agony tabbing which allows you to have a large drain life with the ID talent Summoning Circles - Your felhunter can soak these, felhunters damage is not needed here so keep it on passive and utilise its movement. Hands - You can kill these in one silence cycle with felhunter. Only drain life when you can get a full cast off. You should be able to get Raest to 75-81% depending on procs/crits. When Raest enters into phase 2, apply full dots and put a seed into him. The pools that spawn are just from his movement, so keep him out the area. Phase 1 when its just him, obviously dont use any cooldowns. You literally want to just play dot and run and then malefic rapture as and when.įocus on keeping exhaustion on Karam and going through the dots. This phase can be quite hectic, so prioritise kiting Karam and defeating Raest Magespear, and really be prepared for Runes and Hands to spawn.Affliction one was quite easy I found, just a few pulls to practice the kiting again as its been a few years and it was no problem. If you don't kill Raest first, he will kill you very quickly with his enraged Shadow Bolts. This time Karam can be defeated, but doing so will enrage Raest Magespear with 500% increased damage, so make sure to focus down Raest first. In phase 5, the final phase, both bosses are active, including all of their mechanics (Hands, Runes, Pools and Shadowy Adds). The location that the rune will spawn is marked earlier than it being active, shown with a purple orb. It's very important to be aware when the next rune will spawn, making sure to position, slow or CC Karam to allow an easy soak. If you fail to absorb the rune, a very high health add (Thing of Nightmare) will spawn from the rune.įrost Mage Tip: If you struggle with soaking the Rune, you can play with water elemental and move it to the runes to soak them instead of you. The boss will spawn a rune on the ground, once active, you need to stand in it to absorb it. He will continue to spawn shadowy adds and Hand from Beyond with an additional mechanic for this phase, Rune of Summoning. When Karam reaches 35%, he will cast Purgatory and become inactive, making Raest Magespear the primary target again. After being interrupted, there is a cooldown, but the hand will start to cast again, so don’t ignore them. Make sure to be prepared for them to spawn and position, CC or slow Karam to allow you time to focus the hand quickly enough. You should decide whether to interrupt this cast, or nuke the hand before the cast finishes as it’s a one-shot. All in all I got a total of 26, with only Affliction Warlock and Guardian Druid done. ![]() Shortly after this phase starts, the first Hand from Beyond will spawn and begin to cast Grasp from Beyond, which has a 10s cast time. I have now completed my year long journey of Mage Tower challenges. You need to continue to kite Karam, making sure to finish off any remaining shadowy adds that remain. Raest becomes immune, and Karam is active again. When Raest Magespear reaches 80% health, you will enter phase 3. ![]() You can see where the Adds will spawn by the shadowy swirl that marks where they will appear, allowing you to position yourself so the adds run through the boss. You can use some crowd-control abilities to keep them grouped closer together and close to Raest (who is fixed in place) to cleave better. He will periodically spawn shadowy adds that will melee you when they reach you, kite these adds and damage them down whilst cleaving Raest. In this phase Raest Magespear will be active. When Karam first hits 35% health and casts Purgatory you enter Phase 2. Whilst being kited, the boss Karam will spawn shadow pools on the floor, make sure that you avoid these as they slow you significantly. Unrelenting will stack over the course of the fight, but resets when the boss uses Purgatory at 35% health, creating a soft enrage and setting the pace you need to dps him at. You need to slow him and kite him around the room to avoid being hit by Rising Dragon, being aware when he uses Unrelenting to re-apply a slow, crowd-control or use a movement speed ability. I recommend starting away from Karam to give you extra time for your opener. Karam Magespear is the first active target. The challenge involves multiple phases, 2 primary targets that alternate when they are active, lots of kiting, a very important interrupt and adds that need to be handled. The Thwarting the Twins Mage Tower challenge can be completed by Balance Druids, Shadow Priest, Marksmanship Hunter, Affliction Warlock and Frost Mage. Thwarting the Twins Mage Tower Guide Written by Paul and Leyst - 25th November 2021
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